VERSION 8 // V1 expects map checkpoint rectangles // V2 and above expect map checkpoint points // V3 and above expect splash file stuff at the end // V4 and above expect two sets of PIX and MAT and ped substitution entry -89.091, -0.693, -67.183 // Position of centre of start of grid 270 // Direction that grid faces in // Laps, checkpoints etc 90,60,30 // Initial timer count for each skill level 2 // # laps 20000,10000,5000 // Race completed bonus (all laps raced) for each skill level 75000,50000,30000 // Race completed bonus (all peds killed) for each skill level 20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level 8 // # checkpoints // Checkpoint #1 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint 52.47,-100,-63.21 // Point #0 52.47,100,-63.21 // Point #1 52.46,100,-59.39 // Point #2 52.46,-100,-59.39 // Point #3 // Checkpoint #2 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint 100.51,-100,2.2 // Point #0 100.51,100,2.2 // Point #1 96.66,100,2.2 // Point #2 96.66,-100,2.2 // Point #3 // Checkpoint #3 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint 94.6,-100,23.32 // Point #0 94.6,100,23.32 // Point #1 90.76,100,23.32 // Point #2 90.76,-100,23.32 // Point #3 // Checkpoint #4 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint 44.25,-100,-0.93 // Point #0 44.25,100,-0.93 // Point #1 40.43,100,-1.38 Point #2 40.43,-100,-1.38 // Point #3 // Checkpoint #5 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint 22.81,1.50,18.15 // Point #0 22.81,4.00,18.15 // Point #1 22.81,4.00,14.72 // Point #2 22.81,1.50,14.72 // Point #3 // Checkpoint #6 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint -73.05,-100,-26.89 // Point #0 -73.05,100,-26.89 // Point #1 -70.01,100,-29.27 // Point #2 -70.01,-100,-29.27 // Point #3 // Checkpoint #7 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint -143.66,-100,-12.88 // Point #0 -143.66,100,-12.88 // Point #1 -139.83,100,-12.89 // Point #2 -139.83,-100,-12.89 // Point #3 // Checkpoint #8 20,10,5 // Timer increment for each skill level (ped mode) 1 // # quads for this checkpoint -143.59,-100,-83.06 // Point #0 -143.59,100,-83.06 // Point #1 -139.73,100,-83.06 // Point #2 -139.73,-100,-83.06 // Point #3 // Smashable environment specs 2 // Number of smash specs // Start of smashable item 0 // Flags R\75GL1.MAT // Name of trigger material texturechange // Mode r25gl1 // Intact pixelmap 3 // Number of levels 0 // Trigger threshold 0 // Flags solid // Collision type // Connotations: 1 // number of possible sounds 4530 // sound ID 0 // Shrapnel count 0 // Explosion size none // Slick material 0 // Number of non-cars activated 0 // Radius of side-effect smashes 0 // Extensions flags 0 // Room turn on code none // Award code 0 // No run-time variable changes 1 // Number of pixelmaps r25gl2 // Pixelmap 0.005 // Trigger threshold 0 // Flags solid // Collision type // Connotations: 1 // number of possible sounds 4530 // sound ID 0 // Shrapnel count 0 // Explosion size none // Slick material 0 // Number of non-cars activated 0 // Radius of side-effect smashes 0 // Extensions flags 0 // Room turn on code none // Award code 0 // No run-time variable changes 1 // Number of pixelmaps r25gl3 // Pixelmap 0.15 // Trigger threshold 0 // Flags edges // Collision type // Connotations: 1 // number of possible sounds 4501 // sound ID 1 // Shrapnel count shards // Shrapnel type 0,18 // Min, max towards you speed 0.3 // Impactee velocity factor 0.5 // Random velocity (max) 0 // Random up velocity (max) 0 // Random normal velocity (max) 15.0 // Random spin rate (max) 1.5,2.5 // Min time, Max time 1.5 // Min cut length 0 // flags R\25GL5 // Shrapnel material 0 // Explosion size none // Slick material 0 // Number of non-cars activated 0 // Radius of side-effect smashes 0 // Extensions flags 0 // Room turn on code none // Award code 0 // No run-time variable changes 1 // Number of pixelmaps r25gl4 // Pixelmap 0 // Reserved 1 0 // Reserved 2 0 // Reserved 3 0 // Reserved 4 // Start of smashable item 0 // Flags afence2 // Name of trigger material texturechange // Mode afence2 // Intact pixelmap 2 // Number of levels 0.05 // Trigger threshold 0 // Flags solid // Collision type // Connotations: 0 // number of possible sounds 0 // Shrapnel count 0 // Explosion size none // Slick material 0 // Number of non-cars activated 0 // Radius of side-effect smashes 0 // Extensions flags 0 // Room turn on code none // Award code 0 // No run-time variable changes 1 // Number of pixelmaps afence2BROKE // Pixelmap 0.2 // Trigger threshold 0 // Flags passthrough // Collision type // Connotations: 1 // number of possible sounds 4202 1 // Shrapnel count ghostparts // Shrapnel type 0,0 // Min, max towards you speed 0.6 // Impactee velocity factor 0.7 // Random velocity (max) 1 // Random up velocity (max) 0 // Random normal velocity (max) 6.0 // Random spin rate (max) actorbased 1.5,2.5 // Min time, Max time -1 // count -1 BRKFENCE.act // Shrapnel material 0 // Explosion size none // Slick material 0 // Number of non-cars activated 0 // Radius of side-effect smashes 0 // Extensions flags 0 // Room turn on code none // Award code 0 // No run-time variable changes 1 // Number of pixelmaps FSTUMPY // Pixelmap 0 // Reserved 1 0 // Reserved 2 0 // Reserved 3 0 // Reserved 4 // Ped specs 12 TAR2PED // Material name 0 // Movement index 8 // Group index 0.5 // Peds per 100 square metres 0 // Number of exclusion materials 0 // Number of exception materials STDRAIN1 // Material name 0 // Movement index 6 // Group index 0.5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) 1MUDRD // Exclusion material #1 name 0 // Number of exception materials CARPARK // Material name 0 // Movement index 5 // Group index 4 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials KERB2 // Material name 0 // Movement index 4 // Group index 4 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials WALKLT01 // Material name 0 // Movement index 4 // Group index 4 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials WALKDRK01 // Material name 0 // Movement index 7 // Group index 5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials 1GRASS // Material name 0 // Movement index 5 // Group index 0.5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials 1GRASSKER // Material name 0 // Movement index 5 // Group index 0.5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) ROAD1 // Exclusion material #1 name 0 // Number of exception materials 1MUD4 // Material name 0 // Movement index 6 // Group index 0.5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) 1MUDRD // Exclusion material #1 name 0 // Number of exception materials 1MUD5 // Material name 0 // Movement index 6 // Group index 0.5 // Peds per 100 square metres 1 // Number of exclusion materials 1 // Exclusion flags (1 = OK when scared) 1MUDRD // Exclusion material #1 name 0 // Number of exception materials CARPET // Material name 0 // Movement index 7 // Group index 8 // Peds per 100 square metres 0 // Number of exclusion materials 0 // Number of exception materials MAGCARMD // Material name 0 // Movement index 7 // Group index 8 // Peds per 100 square metres 0 // Number of exclusion materials 0 // Number of exception materials JUNKX.ACT // Additional actor // HORIZON STUFF nyhorizn // Name of sky texture pixelmap (or "none") 5 // Horizontal repetitions of sky texture 72 // Vertical size of sky texture (degrees) 83 // Position of horizon (pixels below top) colour // Depth cue mode ("none", "dark" or "fog") 7,0 // Degree of fog/darkness 15,0,0 // Depth cue colour (red, green, blue ) // DEFAULT ENGINE NOISE 0 // SPECIAL EFFECTS VOLUMES 1 // # special effects volumes DEFAULT WATER 0.2 // gravity multiplier 50 // viscosity multiplier 0 // Car damage per millisecond 0 // Pedestrian damage per millisecond 0 // camera effect index 1 // sky colour !WATER.MAT // Windscreen material to use 5100 // Sound ID of entry noise 5100 // Sound ID of exit noise 2 // Engine noise index 10 // material index // SOUND GENERATORS 0 // Number of generators // REFLECTIVE WINDSCREEN SPECIFICATIONS DRKSCRN.MAT // Material to use for default screens DRKSCRN.MAT // Material to use for default screens during darkness FOGSCRN.MAT // Material to use for default screens during fog 0 // (ignore) # areas with different screens // MAP DETAILS MAPLIN.PIX // Map pixelmap name 2.022, 0, 0 // World->map transformation matrix 0 0 0 0, 2.444, 0.001 352.919, 262.910, 0.009 // ****** START OF FUNK AND GROOVE STUFF ****** START OF FUNK !\75WATER3 constant slither harmonic 0.07,0.1 12,10 no fucking lighting no animation you cunt NEXT FUNK FAN1 distance piss off no fucking lighting bastards frames approximate continuous 16 3 FAN1 FAN2 FAN3 END OF FUNK START OF GROOVE END OF GROOVE START OF OPPONENT PATHS 145 // Number of path nodes -84.807, -0.676, -67.103 // Node #0 -18.166, -0.693, -65.644 // Node #1 90.128, 4.232, -57.884 // Node #2 88.136, 4.232, -26.203 // Node #3 88.188, 4.218, 2.270 // Node #4 88.109, 2.067, 15.141 // Node #5 88.096, 2.066, 39.563 // Node #6 88.124, -0.693, 66.408 // Node #7 70.847, 2.907, 66.256 // Node #8 58.705, 4.232, 66.298 // Node #9 -55.164, 4.231, 64.821 // Node #10 -62.935, 4.232, 60.560 // Node #11 -73.449, 4.212, 47.933 // Node #12 -78.175, 1.846, 42.255 // Node #13 -86.753, 1.768, 31.860 // Node #14 -86.953, 1.756, 25.027 // Node #15 -86.895, -0.626, 17.350 // Node #16 -88.628, -0.693, -7.593 // Node #17 -88.021, -0.693, -27.410 // Node #18 -60.667, -0.693, -67.210 // Node #19 -86.663, -0.693, -82.394 // Node #20 -73.705, -0.693, -82.784 // Node #21 -59.425, -0.693, -82.690 // Node #22 -18.317, -0.693, -81.840 // Node #23 17.573, -0.693, -80.457 // Node #24 25.300, -0.693, -63.212 // Node #25 -73.508, -0.662, -76.317 // Node #26 -86.912, -0.693, -45.460 // Node #27 -72.356, -0.693, -29.363 // Node #28 -55.038, -0.664, -54.837 // Node #29 -35.572, -0.693, -55.213 // Node #30 -72.551, -0.662, -54.792 // Node #31 -70.234, -0.693, -67.181 // Node #32 -71.644, -0.676, -46.754 // Node #33 -59.654, -0.676, -50.041 // Node #34 -56.801, -0.693, -41.585 // Node #35 88.048, 4.232, -77.147 // Node #36 118.014, 4.232, -40.710 // Node #37 103.980, 4.232, -41.113 // Node #38 103.917, 4.221, 2.241 // Node #39 103.974, 2.067, 15.098 // Node #40 104.103, 2.067, 27.179 // Node #41 94.034, 2.067, 39.274 // Node #42 103.900, 2.123, 9.270 // Node #43 101.995, 4.232, -52.222 // Node #44 104.057, 4.232, -18.934 // Node #45 47.717, -0.956, -26.018 // Node #46 44.427, -1.250, -46.798 // Node #47 44.073, -0.680, -5.259 // Node #48 72.120, -0.542, 3.272 // Node #49 46.130, -0.585, 49.265 // Node #50 -64.572, -0.706, 34.018 // Node #51 -71.798, -0.693, 28.187 // Node #52 -68.673, -0.760, -5.263 // Node #53 -60.076, -0.693, -10.715 // Node #54 -14.642, -0.693, -12.545 // Node #55 -13.144, -0.834, -43.843 // Node #56 -11.875, -1.358, -47.255 // Node #57 -6.192, -0.804, -47.127 // Node #58 -54.825, -0.684, 18.967 // Node #59 -20.434, -0.680, 20.236 // Node #60 -11.622, -0.700, 7.222 // Node #61 16.341, -0.693, 12.674 // Node #62 21.015, -0.526, 40.715 // Node #63 35.335, -0.693, 42.184 // Node #64 43.308, -0.304, 33.408 // Node #65 45.922, -0.490, 21.456 // Node #66 36.234, -0.693, 12.492 // Node #67 32.309, -0.685, 8.022 // Node #68 27.899, -0.696, 3.098 // Node #69 14.097, 0.384, -4.294 // Node #70 10.999, 0.358, -11.776 // Node #71 20.835, -0.696, -13.255 // Node #72 27.414, -0.656, -12.259 // Node #73 35.975, 1.199, -12.315 // Node #74 36.464, 1.211, 1.081 // Node #75 64.312, 1.204, 5.870 // Node #76 59.984, 1.192, 16.397 // Node #77 52.976, 1.197, 15.353 // Node #78 33.741, 1.191, 17.413 // Node #79 -3.190, 1.192, 16.314 // Node #80 -20.218, 1.338, 4.099 // Node #81 -24.329, -0.680, 0.557 // Node #82 48.881, -0.324, 9.997 // Node #83 39.955, -0.693, -23.467 // Node #84 34.751, -0.696, -0.058 // Node #85 67.177, -0.766, 5.623 // Node #86 64.667, -0.693, 11.368 // Node #87 46.144, -0.693, 44.273 // Node #88 55.829, -0.693, 26.545 // Node #89 41.732, -0.693, -44.826 // Node #90 -2.885, -0.693, -36.952 // Node #91 -13.350, -0.697, -8.567 // Node #92 -6.609, -0.569, 14.881 // Node #93 20.680, -0.606, 16.520 // Node #94 61.434, -0.693, 16.321 // Node #95 2.441, -0.478, 16.637 // Node #96 32.310, -0.463, 16.595 // Node #97 -111.777, -0.693, -7.776 // Node #98 -111.838, -0.693, -58.575 // Node #99 -114.213, -0.716, -67.166 // Node #100 -111.820, -0.693, -67.238 // Node #101 -111.758, -0.693, -78.659 // Node #102 -111.728, -0.693, -88.807 // Node #103 -114.041, -0.693, -89.114 // Node #104 -133.103, -2.680, -89.099 // Node #105 -141.588, -2.693, -89.086 // Node #106 -141.721, -2.695, -79.055 // Node #107 -141.674, -2.693, -67.297 // Node #108 -155.356, -2.695, -66.917 // Node #109 -161.043, -2.695, -61.617 // Node #110 -161.763, -2.693, -38.638 // Node #111 -161.722, -5.446, -15.673 // Node #112 -155.200, -5.444, -7.493 // Node #113 -141.850, -5.443, -11.205 // Node #114 -141.641, -2.679, -38.814 // Node #115 -141.765, -0.499, -50.224 // Node #116 -133.227, -2.693, -67.143 // Node #117 119.729, 4.232, -43.787 // Node #118 96.951, 7.327, -38.253 // Node #119 99.856, 7.341, -36.219 // Node #120 97.269, 4.406, 27.883 // Node #121 93.104, 4.405, 30.311 // Node #122 92.761, 2.150, 10.060 // Node #123 88.137, 4.232, -43.549 // Node #124 90.294, 4.248, -25.343 // Node #125 41.356, -0.490, 5.348 // Node #126 -13.096, -0.693, -65.404 // Node #127 102.559, 4.248, -62.496 // Node #128 102.131, 4.243, -39.497 // Node #129 119.711, 4.232, -74.976 // Node #130 95.263, 5.975, -45.110 // Node #131 49.317, -0.366, 16.416 // Node #132 -141.379, -5.443, -7.810 // Node #133 -83.436, -0.693, -21.188 // Node #134 48.959, 2.065, -61.419 // Node #135 -41.399, -0.693, 4.033 // Node #136 -58.968, -0.683, 3.404 // Node #137 -28.490, -0.679, 0.090 // Node #138 -12.070, -0.693, -12.787 // Node #139 -111.787, -0.693, -17.847 // Node #140 -126.192, -2.693, -38.188 // Node #141 -111.815, -0.693, -49.123 // Node #142 -133.058, -2.693, -78.822 // Node #143 -133.292, -2.758, -41.897 // Node #144 182 // Number of path sections 0, 32, 0, 255, 0, 255, 1.0, 1 // Section #0 1, 127, 0, 255, 0, 255, 1.0, 1 // Section #1 4, 3, 0, 255, 0, 255, 1.0, 1 // Section #2 5, 4, 0, 255, 0, 255, 1.0, 0 // Section #3 6, 5, 0, 255, 0, 255, 1.0, 0 // Section #4 7, 6, 0, 255, 0, 255, 1.0, 0 // Section #5 8, 7, 0, 255, 0, 255, 1.0, 0 // Section #6 8, 9, 0, 255, 0, 255, 1.0, 0 // Section #7 9, 10, 0, 255, 0, 255, 1.0, 0 // Section #8 10, 11, 0, 255, 0, 255, 1.0, 0 // Section #9 11, 12, 0, 255, 0, 255, 1.0, 0 // Section #10 12, 13, 0, 255, 0, 255, 1.0, 0 // Section #11 13, 14, 0, 255, 0, 255, 1.0, 0 // Section #12 14, 15, 0, 255, 0, 255, 1.0, 0 // Section #13 15, 16, 0, 255, 0, 255, 1.0, 0 // Section #14 16, 17, 0, 255, 0, 255, 0.4, 0 // Section #15 18, 17, 0, 255, 0, 255, 0.7, 0 // Section #16 28, 134, 0, 255, 0, 255, 1.0, 1 // Section #17 30, 35, 0, 255, 0, 255, 1.0, 0 // Section #18 20, 21, 0, 255, 0, 255, 1.0, 0 // Section #19 21, 22, 0, 255, 0, 255, 1.0, 0 // Section #20 22, 23, 0, 255, 0, 255, 1.0, 0 // Section #21 23, 24, 0, 255, 0, 255, 1.0, 0 // Section #22 25, 135, 0, 255, 0, 25, 1.0, 1 // Section #23 26, 21, 0, 255, 0, 255, 2.5, 0 // Section #24 22, 19, 0, 255, 0, 255, 1.0, 0 // Section #25 18, 27, 0, 255, 0, 255, 1.0, 0 // Section #26 28, 35, 0, 255, 0, 255, 1.0, 0 // Section #27 33, 27, 0, 255, 0, 255, 1.0, 0 // Section #28 29, 30, 0, 255, 0, 255, 1.0, 0 // Section #29 30, 1, 0, 255, 0, 255, 1.0, 0 // Section #30 31, 29, 0, 255, 0, 255, 1.0, 0 // Section #31 31, 32, 0, 255, 0, 255, 1.0, 0 // Section #32 32, 19, 0, 255, 0, 255, 1.0, 1 // Section #33 33, 31, 0, 255, 0, 255, 1.0, 0 // Section #34 33, 34, 0, 255, 0, 255, 0.7, 0 // Section #35 34, 35, 0, 255, 0, 255, 0.4, 0 // Section #36 34, 29, 0, 255, 0, 255, 1.0, 0 // Section #37 2, 36, 0, 255, 0, 255, 1.0, 0 // Section #38 36, 130, 0, 255, 0, 255, 1.0, 0 // Section #39 38, 37, 0, 255, 0, 255, 1.0, 1 // Section #40 129, 38, 0, 255, 0, 255, 1.0, 0 // Section #41 39, 43, 0, 255, 0, 255, 1.0, 0 // Section #42 41, 40, 0, 255, 0, 255, 1.0, 0 // Section #43 42, 41, 0, 255, 0, 255, 1.0, 0 // Section #44 42, 6, 0, 255, 0, 255, 1.0, 0 // Section #45 43, 40, 0, 255, 0, 255, 1.0, 0 // Section #46 44, 38, 0, 255, 0, 255, 1.1, 1 // Section #47 2, 44, 0, 255, 0, 255, 1.0, 1 // Section #48 45, 125, 0, 255, 0, 255, 1.0, 0 // Section #49 45, 39, 0, 255, 0, 255, 1.0, 0 // Section #50 40, 5, 0, 255, 0, 255, 1.0, 0 // Section #51 17, 98, 0, 255, 0, 30, 1.0, 1 // Section #52 3, 46, 0, 255, 0, 255, 0.5, 1 // Section #53 47, 46, 0, 255, 0, 255, 1.0, 1000 // Section #54 46, 48, 0, 255, 0, 255, 1.0, 1 // Section #55 49, 48, 0, 255, 0, 255, 1.0, 0 // Section #56 49, 50, 0, 255, 0, 255, 1.0, 0 // Section #57 50, 51, 0, 255, 0, 255, 1.0, 0 // Section #58 51, 52, 0, 255, 0, 255, 1.0, 0 // Section #59 52, 53, 0, 255, 0, 255, 1.0, 0 // Section #60 53, 54, 0, 255, 0, 255, 0.7, 0 // Section #61 55, 138, 0, 255, 0, 255, 0.8, 0 // Section #62 56, 55, 0, 255, 0, 255, 0.7, 0 // Section #63 57, 56, 0, 255, 0, 255, 0.5, 1000 // Section #64 57, 58, 0, 255, 0, 255, 0.4, 1000 // Section #65 58, 47, 0, 255, 0, 255, 0.6, 0 // Section #66 54, 28, 0, 255, 0, 255, 1.0, 1 // Section #67 59, 137, 0, 255, 0, 255, 1.0, 0 // Section #68 60, 59, 0, 255, 0, 255, 0.8, 0 // Section #69 61, 60, 0, 255, 0, 255, 1.0, 0 // Section #70 62, 61, 0, 255, 0, 255, 1.0, 0 // Section #71 94, 62, 0, 255, 0, 255, 1.0, 0 // Section #72 63, 94, 0, 255, 0, 255, 1.0, 0 // Section #73 64, 63, 0, 255, 0, 255, 1.0, 0 // Section #74 65, 64, 0, 255, 0, 255, 1.0, 0 // Section #75 66, 65, 0, 255, 0, 255, 1.0, 0 // Section #76 67, 66, 0, 255, 0, 255, 1.0, 0 // Section #77 67, 68, 0, 255, 0, 255, 1.0, 0 // Section #78 68, 69, 0, 255, 0, 255, 1.0, 0 // Section #79 69, 70, 0, 255, 0, 255, 1.0, 1 // Section #80 70, 71, 0, 255, 0, 255, 1.0, 1 // Section #81 71, 72, 0, 255, 0, 255, 1.0, 1 // Section #82 72, 73, 0, 255, 0, 255, 1.0, 1 // Section #83 73, 74, 0, 255, 0, 255, 0.7, 1 // Section #84 74, 75, 0, 255, 0, 255, 0.7, 1 // Section #85 75, 76, 0, 255, 0, 255, 0.9, 1 // Section #86 76, 77, 0, 255, 0, 255, 0.7, 1 // Section #87 77, 78, 0, 255, 0, 255, 0.5, 1 // Section #88 78, 79, 0, 255, 0, 255, 0.5, 1 // Section #89 79, 80, 0, 255, 0, 255, 0.9, 1 // Section #90 80, 81, 0, 255, 0, 255, 0.7, 1001 // Section #91 126, 83, 0, 255, 0, 255, 0.5, 0 // Section #92 83, 132, 0, 255, 0, 255, 1.0, 0 // Section #93 85, 84, 0, 255, 0, 255, 1.0, 0 // Section #94 85, 86, 0, 255, 0, 255, 1.0, 0 // Section #95 86, 87, 0, 255, 0, 255, 1.0, 0 // Section #96 87, 95, 0, 255, 0, 255, 0.5, 0 // Section #97 88, 64, 0, 255, 0, 255, 0.6, 0 // Section #98 89, 88, 0, 255, 0, 255, 0.6, 0 // Section #99 84, 90, 0, 255, 0, 255, 1.0, 0 // Section #100 90, 91, 0, 255, 0, 255, 1.0, 0 // Section #101 91, 139, 0, 255, 0, 255, 1.0, 0 // Section #102 92, 82, 0, 255, 0, 255, 1.0, 0 // Section #103 93, 61, 0, 255, 0, 255, 0.5, 1000 // Section #104 93, 96, 0, 255, 0, 255, 0.5, 0 // Section #105 97, 94, 0, 255, 0, 255, 0.5, 1000 // Section #106 95, 89, 0, 255, 0, 255, 0.5, 0 // Section #107 96, 94, 0, 255, 0, 255, 0.5, 0 // Section #108 98, 140, 0, 255, 0, 255, 1.0, 0 // Section #109 99, 100, 0, 255, 0, 255, 0.5, 0 // Section #110 100, 101, 0, 255, 0, 255, 1.0, 0 // Section #111 102, 101, 0, 255, 0, 255, 0.5, 1 // Section #112 101, 0, 0, 255, 0, 255, 1.0, 1 // Section #113 103, 102, 0, 255, 0, 255, 1.0, 1 // Section #114 104, 103, 0, 255, 0, 255, 1.0, 1 // Section #115 105, 104, 0, 255, 0, 255, 1.0, 1 // Section #116 106, 105, 0, 255, 0, 255, 1.0, 1 // Section #117 107, 106, 0, 255, 0, 255, 1.0, 1 // Section #118 108, 107, 0, 255, 0, 255, 1.0, 1 // Section #119 108, 109, 0, 255, 0, 255, 1.0, 0 // Section #120 109, 110, 0, 255, 0, 255, 1.0, 0 // Section #121 110, 111, 0, 255, 0, 255, 1.0, 0 // Section #122 111, 112, 0, 255, 0, 255, 1.0, 0 // Section #123 112, 113, 0, 255, 0, 255, 1.0, 0 // Section #124 113, 114, 0, 255, 0, 255, 0.7, 0 // Section #125 114, 115, 0, 255, 0, 255, 1.0, 1 // Section #126 115, 116, 0, 255, 0, 255, 1.0, 1 // Section #127 116, 108, 0, 255, 0, 255, 1.0, 1 // Section #128 108, 117, 0, 255, 0, 255, 1.0, 0 // Section #129 117, 100, 0, 255, 0, 255, 1.0, 0 // Section #130 19, 1, 0, 255, 0, 255, 1.0, 1 // Section #131 37, 118, 0, 255, 0, 255, 1.0, 1 // Section #132 118, 131, 0, 255, 0, 255, 0.8, 1 // Section #133 119, 120, 0, 255, 0, 255, 1.0, 1 // Section #134 120, 121, 0, 255, 0, 255, 1.0, 1 // Section #135 121, 122, 0, 255, 0, 255, 0.4, 1 // Section #136 122, 123, 0, 255, 0, 255, 1.0, 1 // Section #137 123, 4, 0, 255, 0, 255, 1.0, 1 // Section #138 2, 124, 0, 255, 0, 255, 0.5, 0 // Section #139 124, 125, 0, 255, 0, 255, 0.5, 0 // Section #140 125, 3, 0, 255, 0, 255, 1.0, 0 // Section #141 48, 126, 0, 255, 0, 255, 1.0, 1 // Section #142 126, 69, 0, 255, 0, 255, 1.0, 1 // Section #143 23, 127, 0, 255, 0, 255, 1.0, 0 // Section #144 127, 25, 0, 255, 0, 255, 1.0, 1 // Section #145 24, 25, 0, 255, 0, 255, 1.0, 0 // Section #146 128, 44, 0, 255, 0, 255, 0.5, 1000 // Section #147 129, 45, 0, 255, 0, 255, 1.0, 0 // Section #148 118, 130, 0, 255, 0, 255, 1.0, 0 // Section #149 131, 119, 0, 255, 0, 20, 0.5, 1 // Section #150 97, 132, 0, 255, 0, 255, 0.5, 0 // Section #151 20, 0, 0, 255, 0, 255, 0.5, 0 // Section #152 27, 0, 0, 255, 0, 255, 0.5, 0 // Section #153 98, 133, 0, 255, 0, 255, 0.6, 1 // Section #154 133, 114, 0, 255, 0, 255, 0.4, 1 // Section #155 134, 17, 0, 255, 0, 255, 0.7, 1 // Section #156 18, 134, 0, 255, 0, 255, 0.7, 0 // Section #157 135, 2, 0, 255, 0, 30, 1.0, 1 // Section #158 81, 136, 0, 255, 0, 255, 0.7, 1001 // Section #159 136, 137, 0, 255, 0, 255, 0.4, 1 // Section #160 137, 54, 0, 255, 0, 255, 1.0, 1 // Section #161 82, 138, 0, 255, 0, 255, 0.7, 0 // Section #162 138, 136, 0, 255, 0, 255, 0.7, 0 // Section #163 132, 66, 0, 255, 0, 255, 1.0, 0 // Section #164 54, 55, 0, 255, 0, 255, 0.7, 0 // Section #165 55, 139, 0, 255, 0, 255, 0.8, 0 // Section #166 139, 92, 0, 255, 0, 255, 1.0, 0 // Section #167 61, 136, 0, 255, 0, 255, 0.7, 0 // Section #168 111, 115, 0, 255, 0, 255, 1.0, 0 // Section #169 140, 141, 0, 255, 0, 255, 1.0, 0 // Section #170 140, 142, 0, 255, 0, 255, 1.0, 0 // Section #171 141, 115, 0, 255, 0, 255, 1.0, 0 // Section #172 141, 142, 0, 255, 0, 255, 0.5, 0 // Section #173 142, 99, 0, 255, 0, 255, 1.0, 0 // Section #174 117, 143, 0, 255, 0, 255, 1.0, 0 // Section #175 143, 105, 0, 255, 0, 255, 1.0, 0 // Section #176 143, 107, 0, 255, 0, 255, 1.0, 0 // Section #177 143, 102, 0, 255, 0, 255, 1.0, 0 // Section #178 117, 144, 0, 255, 0, 255, 1.0, 0 // Section #179 144, 115, 0, 255, 0, 255, 1.0, 0 // Section #180 144, 141, 0, 255, 0, 255, 0.7, 0 // Section #181 0 // Number of cop start points END OF OPPONENT PATHS START OF DRONE PATHS 0 // version 114 // n_nodes // 0: -85.749, -0.692, -17.282 ESTATE01 0, 0, 0 1 1, 0, 0 // 1: -85.792, -0.693, -65.991 ESTATE01 0, 0, 0 2 22, 0, 0 29, 0, 0 // 2: 48.848, 2.062, -60.309 ESTATE01 0, 0, 0 1 3, 0, 0 // 3: 69.485, 2.120, -58.590 ESTATE01 0, 0, 0 1 4, 0, 0 // 4: 77.948, 4.234, -57.875 ESTATE01 0, 0, 0 1 5, 0, 0 // 5: 87.069, 4.232, -57.212 ESTATE01 0, 0, 0 1 6, 0, 0 // 6: 87.056, 4.183, 2.484 ESTATE01 0, 0, 0 1 7, 0, 0 // 7: 87.010, 2.103, 9.399 ESTATE01 0, 0, 0 1 8, 0, 0 // 8: 87.096, 2.037, 41.006 ESTATE01 0, 0, 0 1 9, 0, 0 // 9: 87.012, -0.644, 49.247 ESTATE01 0, 0, 0 1 10, 0, 0 // 10: 87.027, -0.693, 65.174 ESTATE01 0, 0, 0 1 111, 0, 0 // 11: 59.945, 4.217, 65.218 ESTATE01 0, 0, 0 1 12, 0, 0 // 12: 5.282, 4.226, 64.792 ESTATE01 0, 0, 0 1 13, 0, 0 // 13: -51.861, 4.229, 63.533 ESTATE01 0, 0, 0 1 14, 0, 0 // 14: -55.541, 4.229, 63.047 ESTATE01 0, 0, 0 1 15, 0, 0 // 15: -59.102, 4.232, 61.841 ESTATE01 0, 0, 0 1 16, 0, 0 // 16: -63.610, 4.231, 58.133 ESTATE01 0, 0, 0 1 17, 0, 0 // 17: -72.479, 4.217, 47.065 ESTATE01 0, 0, 0 1 18, 0, 0 // 18: -77.233, 1.863, 41.410 ESTATE01 0, 0, 0 1 19, 0, 0 // 19: -85.730, 1.769, 31.225 ESTATE01 0, 0, 0 1 20, 0, 0 // 20: -85.756, 1.714, 24.779 ESTATE01 0, 0, 0 1 21, 0, 0 // 21: -85.748, -0.636, 17.314 ESTATE01 0, 0, 0 1 0, 0, 0 // 22: -44.108, -0.693, -65.864 ESTATE01 0, 0, 0 1 23, 0, 0 // 23: -28.387, -0.696, -65.101 ESTATE01 0, 0, 0 1 24, 0, 0 // 24: -16.388, -0.692, -64.307 ESTATE01 0, 0, 0 2 25, 0, 0 42, 0, 0 // 25: 24.956, -0.693, -62.765 ESTATE01 0, 0, 0 1 26, 0, 0 // 26: 36.090, -0.658, -61.421 ESTATE01 0, 0, 0 1 2, 0, 0 // 27: -60.493, -0.693, -81.368 ESTATE01 0, 0, 0 2 28, 0, 0 31, 0, 0 // 28: -60.606, -0.693, -68.538 ESTATE01 0, 0, 0 1 29, 0, 0 // 29: -85.750, -0.692, -68.370 ESTATE01 0, 0, 0 1 30, 0, 0 // 30: -85.639, -0.692, -81.453 ESTATE01 0, 0, 0 1 27, 0, 0 // 31: -58.289, -0.692, -81.431 ESTATE01 0, 0, 0 2 32, 0, 0 57, 0, 0 // 32: -20.075, -0.692, -80.570 ESTATE01 0, 0, 0 2 33, 0, 0 40, 0, 0 // 33: -16.203, -0.692, -80.355 ESTATE01 0, 0, 0 1 34, 0, 0 // 34: 17.115, -0.692, -79.185 ESTATE01 0, 0, 0 1 35, 0, 0 // 35: 19.658, -0.692, -78.161 ESTATE01 0, 0, 0 1 36, 0, 0 // 36: 22.023, -0.692, -76.165 ESTATE01 0, 0, 0 1 37, 0, 0 // 37: 23.240, -0.692, -73.591 ESTATE01 0, 0, 0 1 38, 0, 0 // 38: 23.284, -0.692, -65.517 ESTATE01 0, 0, 0 1 39, 0, 0 // 39: -16.022, -0.692, -66.977 ESTATE01 0, 0, 0 2 40, 0, 0 33, 0, 0 // 40: -20.317, -0.692, -67.129 ESTATE01 0, 0, 0 1 41, 0, 0 // 41: -58.301, -0.692, -68.515 ESTATE01 0, 0, 0 2 28, 0, 0 31, 0, 0 // 42: -24.246, -0.692, -60.608 ESTATE01 0, 0, 0 1 43, 0, 0 // 43: -49.597, -0.692, -45.218 ESTATE01 0, 0, 0 1 44, 0, 0 // 44: -64.406, -0.692, -34.580 ESTATE01 0, 0, 0 1 45, 0, 0 // 45: -72.378, -0.692, -28.487 ESTATE01 0, 0, 0 1 46, 0, 0 // 46: -80.118, -0.692, -22.211 ESTATE01 0, 0, 0 1 0, 0, 0 // 47: 87.053, 4.232, -59.547 ESTATE01 0, 0, 0 2 48, 0, 0 5, 0, 0 // 48: 78.206, 4.208, -60.172 ESTATE01 0, 0, 0 1 49, 0, 0 // 49: 69.425, 2.090, -60.916 ESTATE01 0, 0, 0 1 50, 0, 0 // 50: 49.138, 2.071, -62.724 ESTATE01 0, 0, 0 1 51, 0, 0 // 51: 36.251, -0.663, -63.746 ESTATE01 0, 0, 0 1 52, 0, 0 // 52: 25.566, -0.693, -65.280 ESTATE01 0, 0, 0 2 38, 0, 0 53, 0, 0 // 53: 25.293, -0.693, -74.529 ESTATE01 0, 0, 0 1 54, 0, 0 // 54: 22.275, -0.693, -79.144 ESTATE01 0, 0, 0 1 55, 0, 0 // 55: 16.640, -0.694, -81.517 ESTATE01 0, 0, 0 1 56, 0, 0 // 56: -19.467, -0.678, -83.414 ESTATE01 0, 0, 0 1 57, 0, 0 // 57: -59.926, -0.693, -84.244 ESTATE01 0, 0, 0 2 58, 0, 0 113, 0, 0 // 58: -86.678, -0.693, -84.068 ESTATE01 0, 0, 0 1 59, 0, 0 // 59: -88.255, -0.693, -83.022 ESTATE01 0, 0, 0 1 60, 0, 0 // 60: -88.263, -0.693, -67.157 ESTATE01 0, 0, 0 1 61, 0, 0 // 61: -88.261, -0.693, -17.884 ESTATE01 0, 0, 0 1 62, 0, 0 // 62: -88.244, -0.611, 17.422 ESTATE01 0, 0, 0 1 63, 0, 0 // 63: -88.235, 1.752, 25.004 ESTATE01 0, 0, 0 1 64, 0, 0 // 64: -88.247, 1.769, 31.984 ESTATE01 0, 0, 0 1 65, 0, 0 // 65: -79.222, 1.799, 42.837 ESTATE01 0, 0, 0 1 66, 0, 0 // 66: -74.341, 4.206, 48.760 ESTATE01 0, 0, 0 1 67, 0, 0 // 67: -64.871, 4.231, 60.155 ESTATE01 0, 0, 0 1 68, 0, 0 // 68: -59.145, 4.229, 64.430 ESTATE01 0, 0, 0 1 69, 0, 0 // 69: -51.659, 4.232, 66.091 ESTATE01 0, 0, 0 1 70, 0, 0 // 70: 9.319, 4.232, 67.161 ESTATE01 0, 0, 0 1 71, 0, 0 // 71: 59.884, 4.221, 67.405 ESTATE01 0, 0, 0 1 72, 0, 0 // 72: 70.731, 2.928, 67.493 ESTATE01 0, 0, 0 1 73, 0, 0 // 73: 86.613, -0.672, 67.457 ESTATE01 0, 0, 0 1 74, 0, 0 // 74: 89.073, -0.693, 67.060 ESTATE01 0, 0, 0 1 75, 0, 0 // 75: 89.298, -0.686, 49.523 ESTATE01 0, 0, 0 1 76, 0, 0 // 76: 89.245, 2.035, 41.019 ESTATE01 0, 0, 0 2 77, 0, 0 97, 0, 0 // 77: 89.337, 2.066, 38.151 ESTATE01 0, 0, 0 1 78, 0, 0 // 78: 89.208, 2.066, 16.076 ESTATE01 0, 0, 0 2 79, 0, 0 94, 0, 0 // 79: 89.258, 2.066, 13.925 ESTATE01 0, 0, 0 1 80, 0, 0 // 80: 89.461, 2.110, 9.359 ESTATE01 0, 0, 0 1 81, 0, 0 // 81: 89.343, 4.205, 2.351 ESTATE01 0, 0, 0 1 82, 0, 0 // 82: 89.377, 4.231, -21.142 ESTATE01 0, 0, 0 1 83, 0, 0 // 83: 89.352, 4.230, -25.471 ESTATE01 0, 0, 0 1 84, 0, 0 // 84: 89.336, 4.226, -55.563 ESTATE01 0, 0, 0 1 85, 0, 0 // 85: 89.351, 4.227, -58.657 ESTATE01 0, 0, 0 1 86, 0, 0 // 86: 89.321, 4.232, -75.848 ESTATE01 0, 0, 0 1 87, 0, 0 // 87: 119.058, 4.231, -73.490 ESTATE01 0, 0, 0 1 88, 0, 0 // 88: 119.090, 4.232, -41.324 ESTATE01 0, 0, 0 1 89, 0, 0 // 89: 104.700, 4.230, -41.186 ESTATE01 0, 0, 0 1 90, 0, 0 // 90: 102.744, 4.231, -40.717 ESTATE01 0, 0, 0 1 91, 0, 0 // 91: 102.684, 4.199, 2.380 ESTATE01 0, 0, 0 1 92, 0, 0 // 92: 102.609, 2.108, 9.376 ESTATE01 0, 0, 0 1 93, 0, 0 // 93: 102.593, 2.067, 13.922 ESTATE01 0, 0, 0 2 94, 0, 0 79, 0, 0 // 94: 102.752, 2.067, 16.424 ESTATE01 0, 0, 0 1 95, 0, 0 // 95: 102.683, 2.065, 26.579 ESTATE01 0, 0, 0 1 96, 0, 0 // 96: 93.422, 2.067, 38.251 ESTATE01 0, 0, 0 1 77, 0, 0 // 97: 89.925, 2.066, 40.521 ESTATE01 0, 0, 0 1 98, 0, 0 // 98: 94.182, 2.066, 40.541 ESTATE01 0, 0, 0 1 99, 0, 0 // 99: 105.049, 2.067, 28.286 ESTATE01 0, 0, 0 1 100, 0, 0 // 100: 105.005, 2.065, 16.395 ESTATE01 0, 0, 0 1 101, 0, 0 // 101: 104.965, 2.065, 14.344 ESTATE01 0, 0, 0 1 102, 0, 0 // 102: 105.052, 2.101, 9.427 ESTATE01 0, 0, 0 1 103, 0, 0 // 103: 105.091, 4.219, 2.265 ESTATE01 0, 0, 0 1 104, 0, 0 // 104: 105.087, 4.232, -38.625 ESTATE01 0, 0, 0 1 105, 0, 0 // 105: 120.525, 4.232, -38.844 ESTATE01 0, 0, 0 1 106, 0, 0 // 106: 121.431, 4.232, -39.614 ESTATE01 0, 0, 0 1 107, 0, 0 // 107: 121.500, 4.231, -74.874 ESTATE01 0, 0, 0 1 108, 0, 0 // 108: 120.816, 4.232, -75.557 ESTATE01 0, 0, 0 1 109, 0, 0 // 109: 88.008, 4.231, -78.274 ESTATE01 0, 0, 0 1 110, 0, 0 // 110: 87.096, 4.232, -77.328 ESTATE01 0, 0, 0 1 47, 0, 0 // 111: 86.695, -0.672, 65.147 ESTATE01 0, 0, 0 1 112, 0, 0 // 112: 70.824, 2.910, 65.230 ESTATE01 0, 0, 0 1 11, 0, 0 // 113: -60.531, -0.693, -83.415 ESTATE01 0, 0, 0 1 27, 0, 0 END OF DRONE PATHS 9 // number of material modifiers // default material 1.0 // car wall friction 1.0 // tyre road friction 1.0 // down force 0.0 // bumpiness 0 // tyre sound index 0 // crash sound index 0 // scrape noise index 1.0 // sparkiness 1 // room for expansion SKIDMARK.MAT // skid mark material // material '0' 2.0 // car wall friction 0.7 // tyre road friction 1.0 // down force 5.0 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 0.0 // sparkiness 3 // room for expansion MUD1.MAT // skid mark material // material '1' 1.5 // car wall friction 0.85 // tyre road friction 1.0 // down force 1.5 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 0 // sparkiness 2 // room for expansion MUD1.MAT // skid mark material // material '2' 1.5 // car wall friction 1.2 // tyre road friction 1.0 // down force 8 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 3 // sparkiness 1 // room for expansion ROAD1.MAT // skid mark material // material '3' 1.5 // car wall friction 1.2 // tyre road friction 1.0 // down force 4 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 5 // sparkiness 3 // room for expansion ROAD1.MAT // skid mark material // material '4' 1.0 // car wall friction 1.0 // tyre road friction 1.0 // down force 1 // bumpiness 0 // tyre sound index 0 // crash sound index 0 // scrape noise index 0 // sparkiness 3 // room for expansion MUD2.MAT // room for expansion // material '5' 1.5 // car wall friction 1.5 // tyre road friction 1.0 // down force 0 // bumpiness 0 // tyre sound index 0 // crash sound index 0 // scrape noise index 0 // sparkiness 1 // room for expansion 0 // skid mark material // material '6' 2 // car wall friction 1 // tyre road friction 1.0 // down force 4 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 5 // sparkiness 1 // room for expansion ROAD1.MAT // skid mark material // material '7' 1.0 // car wall friction 1.0 // tyre road friction 1.0 // down force 0.0 // bumpiness -1 // tyre sound index -1 // crash sound index -1 // scrape noise index 0 // sparkiness 1 // room for expansion none // room for expansion // Non CarObjects 38 01checkout.txt 02chair.txt 03lamp_post.txt 04traffic_light.txt 19ss02_06.txt 20ss03_02.txt 21ss04_01.txt 22dustbin.txt 23carboard_box01.txt 24carboard_box02.txt 25carboard_box03.txt 26tree01.txt 27tree02.txt 28tree03.txt 30table.txt 31bench.txt 32scrapcar01.txt 33scrapcar02.txt 34scrapcar03.txt 35scrap_lorry.txt 37vending.txt 38wreckingmachine.txt 39magnet_ball.txt 41crushed_car.txt 42wooden_shed.txt 43junk01.txt 44junk02.txt 45junk3.txt 46flaming_drum.txt 47barrier.txt 56trashcan.txt 57shopcanopy.txt 58trafficcone.txt 60junk4.txt 61trashcan_lid.txt 65wrecking_ball.txt 76traffic_light2.txt 77lamppost02.txt 3 // number of dust shade tables 61, 84, 33 // r g b values 0.25, 0.5, 0.75 // quarter, half and three quarter "strength" 92, 51, 34 // r g b values 0.25, 0.5, 0.75 // quarter, half and three quarter "strength" 227, 209, 143 // r g b values 0.25, 0.5, 0.75 // quarter, half and three quarter "strength" 6 // Number of network start points -60.728,4.469,82.167 //1 0 -37.813,4.469,82.827 //2 0 3.641,4.438,-62.313 //3 90 -101.912,4.438,-62.251 //4 270 -37.770,6.915,-174.348 //5 180 -60.824,6.915,-174.042 //6 180 1 // number of splash files CASPLASH.PIX // name of pixelmapfile for splashes 1 JUNKYARD.TXT